Desktop/Android/HTML5/iOS Java game development framework - libgdx/libgdx
I wonder what is the best way to allocate and deallocate box2d objects (b2World and b2Body) in cocos2d for iOS? Allocate @property (nonatomic, assign) b2World * world; @property (nonatomic, assign) ... How to properly allocate and deallocate box2d objects in cocos2d, iOS.
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2012年9月27日木曜日 [iOS,Box2D]衝突検知 1,Listenerを使う方法 class ContactListener:public b2ContactListener{ private: void BeginContact(b2Contact* contact) printf("#BeginContact "); void PreSolve(b2Contact* contact, const b2Manifold* oldManifold) void PostSolve(b2Contact* contact, const b2ContactImpulse* impulse) void ...
Desktop/Android/HTML5/iOS Java game development framework - libgdx/libgdx
OK so I found the Android problem. The Cocossharp package 1.7.1 does not include a box2d dll for MonoAndroid10. As a workaround I downloaded CocosSharp.PCL.Shared into another project and then referenced the box2d dll downloaded by that package.
1/18/2013 · Update 1/9/2013: Fully updated for Cocos2D 2.1-beta4 (original post by Ray Wenderlich, update by Brian Broom). This tutorial helps get you started with Box2D with Cocos2D by showing you how to create a simple app that shows a ball that you can bounce around the screen by rotating your iPhone with the accelerometer. This tutorial […]
声明:本文翻译自Box2D C++ tutorial-Setting up (iPhone),仅供学习参考。 简介 这篇文章针对在iOS上使用Box2D和OpenGL进行开发的环境设置问题。既然这跟环境设置话题中使用testbed框架不一样,那么我么也就让这个教程页单独分离出来, …
b2Vec2相当于cocos2d中的CGPoint,用于表示一个点。 看一下b2World的构造函数:
[ IOS-Cocos2d-x (Box2d)游戏开发之一] -简单创建一个Box2D 时间 2013-01-09 标签 android Android ANDROID box2d Box2D Box2d cocos2d COCOS2d Cocos2D cocos2D ios iOS IOS 栏目 iOS
5/19/2013 · Update 5/19/2013 Fully updated for Cocos2D 2.X. (original post by Ray Wenderlich, update by Ali Hafizji). This is the second part of a tutorial series that shows you how to make a game like the popular Tiny Wings game by Andreas Illiger! In the prerequisite for this tutorial series, I first covered ...
12/27/2010 · Posts about iOS Code written by bweberapps. In this tutorial we will create a very simple game where the object is to get the ball in the hole.
This tutorial shows how to build a game using CocosSharp, a game framework that allows cross-platform game development with C#. The tutorial shows how to go from setting up a new project to building a complete game. It shows how to work with various CocosSharp concepts such as sprites, actions, sounds, layers, parallax, particle systems, scenes and physics.
Every Box2D program begins with the creation of a b2World object. b2World is the physics hub that manages memory, objects, and simulation. You can allocate the physics world on the stack, heap, or data section. It is easy to create a Box2D world. First, we define the gravity vector. b2Vec2 gravity(0.0f, -10.0f); Now we create the world object.
Box2dを動かしてみた (Cocos2d-x v3.9). GitHub Gist: instantly share code, notes, and snippets.
Box2D is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game engine ...
FS Sage Hi Abigayl! I included the pause behavior and when I pause and resume the game I also want the same for spawning. I added "if
在第二篇《如何制作一个类似Tiny Wings的游戏》基础上,增加添加主角,并且使用Box2D来模拟主角移动,原文《How To Create A Game Like Tiny Wings with Cocos2D 2.X Part 2》,在这里继续以Cocos2d-x进行实现。有关源码、资源等在文章下面给出了地址。 步骤如下: 1.使用上一篇的工程; 2.创建Box2D世界,并且添加一些 ...
どうも、俺@残業するフリしてブログ書き中です。 決して仕事をサボってるわけではありません。 今日はcocos2d-xを使ってiOSとAndroidの両方でアプリを動かす最初の環境構築をめもめも。
cocos2d や Unity などのゲームエンジンや openFrameworks では、標準で物理演算エンジンがサポートされていて手軽に扱えますが、ビューを作成したり画像を表示したりといった基本的な部分の実装方法や、ものによっては使用言語も違うため、「物理演算エンジンを使用したい」というだけの場合は ...
上一节讲述了粒子的相关问题,当然啦,不示弱,今天继续将物理系统给大家进行简单的介绍和讲述; 首先先介绍,如何在cocos2d中加入box2d开发lib包,因为一般使用cocos2d引擎进行开发游戏
Chinese version -> 中文 Intro This article looks at how to set up a basic project for the iOS using Box2D and OpenGL. Since it does not use the testbed like the rest of the 'Setting up' topics, I have kept it separate from the tutorial pages, but it could be useful for you if …
第09章 接触(Contacts) 9.1 关于 接触(contact)是由 Box2D 创建的用于管理fixture间碰撞的对象。接触有不同的种类,它们都派生自 b2Contact,用于管理不同类型形状之间的接触。例如, 有管理多边形之间碰撞的类,有管理圆形之间碰撞的类。
cocos2dで作るiPhone&iPadゲームプログラミング12章cocos2dにはBox2DとChipmunkという2つの物理エンジンが含まれている。 ※この記事のコードは最新のBox2Dとは異なる部分がある 物理エンジンの基礎概念 オブジェクトのアニメーションシステム。スプライトを剛体という物理オブジェクトに結び…
Hi Filip, You're on the right track, however there's a few things to keep in mind: As of CocosSharp v.1.5.0.0, we have implemented a new renderer pipeline as described here that queues all drawing commands for a given frame interval, subsequently processing and flushing them all in one go.. In particular, each drawing command is encapsulated within a CCRenderCommand instance.
The sleep parameter says whether bodies should be allowed to 'sleep' if nothing is happening to them, for efficiency. If this is set to true, bodies will sleep when they come to rest, and are excluded from the simulation until something happens to 'wake' them again.
bug是由于 b2World m_bodyList链表里面的某b2Body元素所引起的, 很可能是因为某个已销毁的 b2Body 吧链表的结果给搞乱了,以至于. 遍历 m_bodyList 的时候收不住蹶子了。有图为证: 由图可以发现,m_bodyList 的元素个数竟然由 10个直接跳到 n多个!
iOS App Development with Cocos2d (v1 or v2) and Xcode 4.6 (3 ratings) Course Ratings are calculated from individual students’ ratings and a variety of other signals, like age of rating and reliability, to ensure that they reflect course quality fairly and accurately.
// second (60Hz) and 10 iterations. This provides a high quality simulation. // in most game scenarios. float32 timeStep = 1.0f / 60.0f;
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はじめに 前々回、前回から引き続いて、Box2Dで複数の物体を扱ってみます。 タップ時に物体をタップしたら上にはねるのはそのままですが、物体以外の箇所をタップしたら新しい物体が作成されるようにしました。 また、物体が画面外に出た場合、削除する処理も追加しています。
声明:本教程翻译自: Box2D C++ tutorials-World settings ,仅供学习参考。 世界(Worlds) 世界(Worlds)作为Box2D世界里主要的实体,在之前的讨论话题中已简单的介绍过。当你创建或者删除物体的时候,可以调用世界里的方法来完成这些功能, …
I have some small circles just rolling across the bottom of the screen in my Cocos2D/Box2D iOS app. The bodies are dynamic... so I make them roll by applying a horizontal force to the center of ma...
### XcodeでARC (Automatic Reference Counting)をプロジェクト単位で設定する。 - “TARGET” を選択し、”Build Phases” の “Compile Sources” に以下を付与させる - ARC を有効化したい場合 - `-fobjc-arc` - ARC を無効化したい場合 - `-fno-objc-arc`
9/10/2013 · Emanuele Feronato on September 10, 2013 • View all posts about "Mikey Hooks" game.. Did you play Mikey Hooks?It’s an excellent platform where the hero can fire hooks and jump over spikes, holes and monster… and obviously the game is much more than this but I wanted to create some kind of hook with Box2D.
10/30/2012 · The following is a guest tutorial post written by Michael Habalcik on using the freely available Moscrif game development suite to create a simple mobile game. I hope you find it informative. Balloons game demo in Moscrif SDK We are proud to present one of very first tutorials about “a new ...
12/11/2012 · A fixture is used to bind the shape on a body, and to define its material setting density, friction, and restitution. The first step is to create the fixture: var fixtureDef:b2FixtureDef = new b2FixtureDef(); fixtureDef.shape=circleShape; Once we have created the …
I have some small circles just rolling across the bottom of the screen in my Cocos2D/Box2D iOS app. The bodies are dynamic... so I make them roll by applying a horizontal force to the center of ma...
2月, 2013の投稿を表示しています